GameMaker Asteroids part C
https://drive.google.com/open?id=1u66kOht31y2yGcpZCaoC2-6TtFRRMCar
I had difficulties in coding the player re-spawn. This was because when I first typed out the code, I accidentally typed W instead of 2 because I'm bad at typing. I also typed W on the other instances of the room_width / 2 or room_height / 2. I didn't realise that I typed this until I tried to run the game and found out that the code had a "fatal error". To fix this, I went back into the code where the program said that the error was, and checked my code with the tutorial. It took me a while because I didn't notice it right away, and once I noticed it, I corrected it immediately.
The only thing that I did to change the game was changing the player sprite and speed when it moved. I did this so that the game would be a bit easier to play, as you could take it slower, and know which way your spaceship is pointing. The direction of the spaceship is signified by the smaller arrow that was supposed to be the cockpit.
I had difficulties in coding the player re-spawn. This was because when I first typed out the code, I accidentally typed W instead of 2 because I'm bad at typing. I also typed W on the other instances of the room_width / 2 or room_height / 2. I didn't realise that I typed this until I tried to run the game and found out that the code had a "fatal error". To fix this, I went back into the code where the program said that the error was, and checked my code with the tutorial. It took me a while because I didn't notice it right away, and once I noticed it, I corrected it immediately.
The only thing that I did to change the game was changing the player sprite and speed when it moved. I did this so that the game would be a bit easier to play, as you could take it slower, and know which way your spaceship is pointing. The direction of the spaceship is signified by the smaller arrow that was supposed to be the cockpit.
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